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Thread Statistics | Show CCP posts - 14 post(s) |

Captain CarlCosmogasm
Cosmogasm
3
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Posted - 2012.11.10 12:07:00 -
[1] - Quote
New Electronic Warfare System
tldr; 1. Convert the electronic warfare system into a raw contest between ships' sensor strengths. 2. Boil down all electronic warfare - excluding stasis webifiers, warp disruptors, and interdiction - into one generic ECM module that can be modified by scripts.
--EWAR CHANGES-- A. Jamming Ship's(s') Sensor Strength vs Target Ship's Sensor Strength 1. a single ship jamming a target ship a. if the modified sensor strength of the jamming ship is greater the target ship's sensor strength 1. the target ship is jammed 2. certain script effects might not result in an effective jam, like target painting b. if the jamming strength is less than the target strength 1. target ship suffers ECM effects a. target painting b. targeting range dampening c. targeting speed dampening d. tracking speed disruption e. optimal range disruption 2. ECM effects modified by ratio between jammer and target sensor strength 3. effects modified by scripts and skills 2. multiple ships jamming a single target a. the ECM strength of each successive ship suffers stacking penalties - interference. b. stacking penalty order determined by ECM strength
B. Electronic Counter Measures Module 1. Reduce all forms of e-war into one module a. unscripted ECM module would effect all sensor flavors (grav, mag, ladar, and radar) like a multispec b. ECM strength is 0.5x (modifier) of ship's sensor strength 1. for a single active ECM module 2. multiple active ECM modules use fraction of sensor strength: 0.5x sensor strength / number of active ECM c. other forms of electronic attacks become effects of the ECM 1. as mentioned above 2. effects strength would be diluted, about 20% strength 2. ECM Scripts a. Flavor scripts (grav, mag, ladar, and radar) 1. 2.0x modifier against flavor - full ship sensor strength 2. 0.5x modifier against all other flavors - one quarter ship sensor strength b. Effects scripts 1. 2.0x for duet effects a. targeting range and speed dampening b. weapon disruption c. 0.0x modifier for unscripted effects 2. 4.0x for singular effect a. target painting b. targeting range dampening c. targeting speed dampening d. tracking speed disruption e. optimal range disruption f. 0.0x modifier for unscripted effects c. ECM burst script 1. half ship's sensor strength, modified by fittings and skills 2. against everything within a 6km radius, modified by fittings and skills 3. against everything with in falloff modified accordingly d. scripts to boost optimal range and or falloff 3. ECM Optimal Range and falloff a. set ECM optimal to one third of the ships target range b. set ECM falloff to one third of the ships target range
C. Reduce ECCM bonus to +20-25%, as well as other modules that increase sensor strength
D. Adjust ship role bonuses accordingly.
E. Make diverse group of ECM bonus modules beyond raw ECM strength bonus. |

Captain CarlCosmogasm
Cosmogasm
3
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Posted - 2012.11.10 12:59:00 -
[2] - Quote
One of the draw backs of this game is the stark difference in fits between PvP and PvE. The concept of generic modules modified by scripts might alleviate some of this discrepancy; i.e. the basic shield hardener could become the invulnerability field, but if loaded with a kinetic script it becomes a kinetic hardener. |

Captain CarlCosmogasm
Cosmogasm
3
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Posted - 2012.11.14 14:24:00 -
[3] - Quote
Instead of an all or nothing system, give to ECM sensor dampening, weapon disruption, and target painting effects so that a partial jam has an impact on a target's electronics. The strength of those effects can be dependent on the ratio between the strength of the ECM and target vessel's sensor strength. |

Captain CarlCosmogasm
Cosmogasm
3
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Posted - 2012.11.15 15:17:00 -
[4] - Quote
An alternative idea is that the ECM attacks sensors like weapons attack armor or shields - Once sensors are overloaded (or gone) the ship is jammed. Give sensors a recalibration rate (healing). Reduced sensor strength could cause effects like reduced targeting range, swollen the sig radius, impeded tracking, etc. |
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